A hostage situation is up ahead, so you may want to equip a silent weapon just in case however, that's not necessary if you know who to grab first. Keep going to meet the kid (Chin) in the storage room.Īfter getting a step-jump to reach the operation theater, grab the radio. Open a closed blue door to find this weapon plan. One of the side rooms (room #157) has a HL Reflex Core buttstock for assault rifles. Waste the shield soldiers and Shotgun Heavy, but check the side rooms.
You will have detour through the hospital's main ward.
Head back upstairs and you'll find the way back blocked.
#ARMY OF TWO THE 40TH DAY WALKTHROUGH GENERATOR#
Head downstairs and take the radio before activating the generator (so you save your progress). Remember enemies can perform a "last stand" and kill the hostage while on the ground. Be ready to ruthlessly blast the enemy soldier as he comes through the doorway after his quarry. Take it easy after this hostage - there's a second hostage when you head down the hallway. Once the officer is grabbed, restrain the remaining soldier and rescue the hostage. If you're the one doing the grab, hold the action button down to slowly open the door and enter the ward. Silently take down the lone guard in the hallway and send your partner to nab the officer in the surgery ward.
#ARMY OF TWO THE 40TH DAY WALKTHROUGH FREE#
Step-jump and take care of the next hostage, who will unlock a free M636 Scope (2x zoom) part for assault rifles. You chiefly want it as a PDW as a secondary weapon (with 33 rounds).
You will lose out on the Glock G-18 if your negative moral choices out-weigh the positive ones you made however, you shouldn't worry about it, since the G-18 is inaccurate. If you've been totally evil (as recommended for your first run), you will find the weapons locker (above left, the blue door) locked. When you start at the hospital, your previous three moral choices affect your next weapon pick-up. At least there's no one saying, " Aaargh - I be a doctor," and giving you a rectal exam when you regain consciousness. When you've processed this crap, you can proceed using the control panel and wind up blacked out on a hospital table. This tenement building has a Neko Cat on its top-most balcony though, as seen in the above illustrations. You should see a tenement building emitting black smoke between two other buildings doing the same thing (a red tiled building and the comm-station building). From the placard, look directly across the alley. The easiest method is to locate the spot where you picked up the 7337 Defender shotgun barrel placard if not, simply locate the spot again. To the table's left is a placard for the 7337 Defender shotgun barrel. From the stairs to the comms array, go straight until you hit the side of a tenement with two windows, a lantern, and a small table with a crate on it. Before you actually use the comm-station panel (this will lock you to the next zone), head back downstairs (from the comms room) towards the rooftop. Shoot up the rooftop and access the comms-station.
Save your progress by moving on and climbing either ladder (on the side of the street) to the rooftop towards the PMC antennae. Restrain the rest of the enemy patrol and rescue both hostages. Note that if you do start a fracas, the hostages will likely be killed not by the four enemies in the initial patrol, but by enemies who spawn on the rooftops down the street. This insures that no alert is sounded when the officer is grabbed. partner starts moving, use a silenced gun and blow the brains out of the PMC private in the small courtyard to the right. Sic your computer drone the officer and once your A.I. Begin by identifying the officer on the left side of the street - he should be the one in the medium combat armor under the guy on the stairs. Your parnter (especially if computer controlled) needs to be kept on a tight leash. This hostage situation is one of the more difficult ones. You need to make a quick shot to rescue the next set of hostages (past the gate). While you can mock surrender to the troops at the PMC APC, it's better to snipe the turret gunner and take down the rest of the trash.